using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using amazingfishing;

namespace amazingfishing.sprites
{
    public class Bullet:Sprite
    {
        public Bullet(Texture2D _img, Vector2 _position, Vector2 _speed)
            : base(_img, _position)
        {
            speed = _speed;
        }
    }
}
